Both Arena and Battleground are very interesting PvP feautes of Summoners Arena.
Arena[]
In the Arena, players need a defensive line-up to withstand opponents’ attack and an offensive line-up to challenge other players. The same Hero can be used on both the defensive and offensive line-up.
A win results in increased Rank Point and reward in ASG. A loss results in a Rank Point deduction.
At Season's end, players on top of the leaderboard are rewarded with SAE.
Currently, this is the only way players can earn SAE from the game.
Basic concept[]
Attackers & Defenders[]
For each battle there will be the attacker and the defender. Each side will have a different outcome regarding the battle result as follows:
Attackers:
- Victory: Increase Rank Point and ASG.
- Defeated: Decrease Rank Point.
Defenders:
- Victory: Rank Point remains.
- Defeated: Decrease Rank Point.
Arena Tickets[]
Players will receive a fixed number of 20 Arena Tickets daily, each can be used to Attack another player in the Arena. Arena Tickets can not be purchased.
Qualifying Matches[]
The first 20 matches of each Season will serve the Qualifying Matches. Qualifying Matches will:
- On Victory: Increase Rank Point.
- On Defeat: Rank Point remains.
Refresh Opponents[]
Title | Rank | End of Season SAE |
---|---|---|
Grandmaster | #1 | 12 ASG |
Challenger | #2 | 8 ASG |
Eternal | #6 | 6 ASG |
Master | #21 - #50 | 4 ASG |
Diamond | #51 - #100 | 4 ASG |
Platium | #101 - #200 | 3 ASG |
Gold | #201 - #400 | 3 ASG |
Sliver | #401 - #800 | 2 ASG |
Bronze | #801 and below | 1 ASG |
Levels[]
In the Arena, the Heroes' Level will be set to the highest available.
More about Heroes Level here.
Rank Titles & Rewards[]
Title | Rank | End of Season SAE | End of Season ASG | Reward per Win |
---|---|---|---|---|
Grandmaster | #1 | 16,666 SAE | 1000 ASG | 62 ASG |
Challenger | #2 | 8,333 SAE | 800 ASG | 42 ASG |
Eternal | #6 - #20 | 4,444 SAE | 660 ASG | 30 ASG |
Master | #21 - #50 | 1,138 SAE | 580 ASG | 18 ASG |
Diamond | #51 - #100 | 650 SAE | 450 ASG | 16 ASG |
Platium | #101 - #200 | 500 SAE | 400 ASG | 14 ASG |
Gold | #201 - #400 | 250 SAE | 100 ASG | 10 ASG |
Sliver | #401 - #800 | 125 SAE | 80 ASG | 7 ASG |
Bronze | #801 and below | 0 SAE | 50 ASG | 5 ASG |
Title | Rank | End of Season SAE | End of Season ASG | Reward per Win |
---|---|---|---|---|
Grandmaster | #1 | 16,666 SAE | 1000 ASG | 62 ASG |
Challenger | #2 - #5 | 8,333 SAE | 800 ASG | 42 ASG |
Master | #6 - #20 | 4,444 SAE | 650 ASG | 30 ASG |
Diamond | #21 - #100 | 833 SAE | 500 ASG | 18 ASG |
Platium | #101 - #200 | 500 SAE | 400 ASG | 14 ASG |
Gold | #201 - #400 | 250 SAE | 100 ASG | 10 ASG |
Sliver | #401 - #800 | 125 SAE | 80 ASG | 7 ASG |
Bronze | #801 and below | 0 SAE | 50 ASG | 5 ASG |
Battleground[]
Resemble Arena, the two features share almost the same gameplay mechanics with a few differences. Being:
- In the Battleground, you can choose between NFT and non-NFT Heroes to battle.
- Heroes' Levels won't be max out like in the Arena.
A win results in increased Rank Point and Battleground Coin. A loss results in a Rank Point deduction.
At Season's end, players on top of the leaderboard are rewarded with Battleground Coin.
Currently, this is the only way players can purchase Eternal Crystal.
Basic concept[]
Attackers & Defenders[]
For each battle there will be the attacker and the defender. Each side will have a different outcome regarding the battle result as follows:
Attackers:
- Victory: Increase Rank Point and Battleground Coin.
- Defeated: Decrease Rank Point.
Defenders:
- Victory: Rank Point remains.
- Defeated: Decrease Rank Point
Battleground Tickets[]
Players will receive a fixed number of 20 Battleground Tickets daily, each can be used to Attack another player in the Battleground. Battleground Tickets can not be purchased.
Qualifying Matches[]
The first 20 matches of each Season will serve the Qualifying Matches. Qualifying Matches will:
- On Victory: Increase Rank Point.
- On Defeat: Rank Point remains.
Levels[]
In the Battleground, the Heroes' Level won't be maxed out.